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Games Games Japan PS

PlayStation プレイステーション

Jikkyou Oshaberi Parodius -forever with me- - じっきょう実況おしゃべりパロディウスフォーエバー・ウィズ・ミー

PS

Name: 
Japanese Name: 
Romaji Name: 
Translation: 
Format--Ver--Info: 
Date--Code--Cost: 
Developer: 
Players/At Once: 
Jikkyou Oshaberi Parodius -forever with me-
じっきょう実況おしゃべりパロディウスフォーエバー・ウィズ・ミー (PS) ソニー プレイステーション
Jikkyou O-shaberi Parodiusu -fooebaa uizu mii- (PS) Purei Sute-shon
Chatting Parodius Live -forever with me- (PS) Sony PlayStation
CD-ROM -- Ver 1 -- Horizontal Shoot'em-up
20-12-1996 -- VX041-J1 (SLPM 86008) -- ¥4800.00
Unknown
2/2

Guides

V1.2 Guide for Sega Saturn and Sony PlayStation - 4-30-2002

Update to HTML by GameStone

By DDCecil (James Tompkins)
DDCecil@webspawner.com (dead address)
http://www.webspawner.com/users/DDCecil

1. Introduction/Updates
2. Characters - 8 pairs plus a bonus pair!!!
3. Options
4. Areas (Including the 2 Omake levels)
5. Bosses
6. All 70 Fairies
7. The NEXT 70 Fairies
8. Help me!
9. Credits

1. Introduction

Take everything you know about the SNES/Super Famicom version and throw most of that info out the window. The Saturn version has all kinds of new things and bosses, not to mention a CD-quality soundtrack and 2 bonus Omake levels!

I used my original SNES version FAQ as a shell and have erased most things that are wrong and added new things. Unlike the SNES FAQ of this game, some fairies are in different locations than the SNES version and I have updated that list with the correct info. Pretty soon, I'll update the SNES FAQ too. But until then, let's begin our journey into one of the coolest sequels of the BEST (IMHO) shooter series ever...

Now Konami, PLEASE make a Parodius for GBA... PLEASE! Konami Krazy Racers was a great start...

V1.2 - 4/12/02 - The PSX version arrived today, and here are the changes from the Saturn version:

* - Instead of EXTRA, there is a new option called ACCIDENT (Every time you beat a level, you get to do a bonus mini-level, which the enemies are in polygonal 3D!)

* - The Save/Load Menu and Continue/End Game Menu are in English.

V1.1 - 4/4/02 - Fixed the date for one thing (I finished this on March 28th 2002, not December 21st of last year. Forgot to fix that before submitting the FAQ! ;D) Anyway's, I'm getting the PSX version (should be here next week!), and I'll update the FAQ with any new info that version of the game might have! Also, I fixed some more spelling errors...

V1.0 - 3/28/02 - FAQ is finally finished.

2. Characters

For info on all of the available weapons, check out PentaroX's FAQ available at Gamefaqs under the SNES version. I'm too lazy to type all of it out, and his list as complete as they come!

Vic Viper (Male, Blue Spaceship)

The 1P ship of Gradius, he uses the same weapons as he does on Gradius.

Speed Up (Speed Up!)
Missile
Double
Laser
Option
Force Field

Lord British (Male, Red Spaceship)

Speed Up
Twin Hawkwind
Ripple
Laser
Option
Multi Shield

Takohiko (Male, Red Octopus)

Speed Up
2-way Missile
Tailgun
Ripple
Option
O Trap

Belial (Female, Yellow Octopus)

Speed Up
Missile
Double
Ripple
Option
O Trap

Soitsu (Male, Green Stick Figure)

One of the coolest characters ever made...

S. Speed (Speed Up!)
S. Missile (Little Soitsus drop down, and depending on where you are,
they can do funny things (dance, drown, etc...))
S. 3-Way (Shoots in 3 directions, straight ahead, up 45 degrees, and
down 45 degrees)
S. Energy Laser (Like on Gradius 3, hold to make it bigger)
S. Power (Upgrade you weapon)

S. Shield (How do I explain this shield?!)

Doitsu (Female, Yellow Stick Figure)

All of her weapons are the same as Soitsu except she has a twin laser
(red and green) instead of an energy laser.

Pentarou (Male, Blue Penguin)

He originally appeared in Antarctic Adventure for the MSX computers, and
later for the Colecovision, Famicom, and Game Boy Color versions...

Speed Up
Poton (Misspelled Photon?!?)
Double
Spread Gun
Option
Bubble

Hanako (Female, Red Penguin)

Speed Up
Spead Bomb
Double
Spread Gun
Option
Bubble

Sue (Female)

Speed Up
Option
Laser
Double
Missile
Force field

Memim (Female)

Speed Up
Reverse Hawk Wind
TailGun
Twin Laser
Option
Force Field

Mike (Male, Grey Cat)

Speed Up
Mousie-Bomb
Laser
Wave
Grade Up
Force Field

Ran (Female, Yellow Cat)

Speed Up
Homing Bit
Reflect
Search laser
Grade Up
Shield

TwinBee (Male, Blue TwinBee)

Speed Up
Rocket
Tail Gun
3-way
Option
Barrier

WinBee (Female, Pink TwinBee)

Speed Up
Rocket
Tail Gun
3-Way
Option
Shippo

Upa (Male, Baby in Blue)

Speed Up
Homing
Wide
Laser
Grade Up
Mega Crush

Rupa (Female, Baby in Pink)

Speed Up
Multi Spread Gun
Wide
Search Vulcan
Grade Up
Mega Crush

Plus a secret pair of bonus characters... You get this pair after finding the 140 fairies... If you gotta know who this is, check (*5) at the very bottom of the FAQ...

3. Options

At the title screen, you have 3 options:

Normal Game (The normal game)
Omake 1 (A bonus level, try to get as many points as possible)
Omake 2 (Race on a track and try to get as many points as possible)

NORMAL GAME:

After pressing start on the title screen, you'll be at a list of
options:

I. 1P start
II. 2P start
III. Load Game
IV. High Scores
V. Status screen
VI. Option 1
VII. Option 2
VIII. Return to title

I. 1P Start

Start a one player game!

II. 2P Start

Start a two player game

III. Load Game

Load a saved game. (To save during the game, pause it and press L (On Saturn version) or Select (without pausing, on the PSX version). Choose the middle option to save on one of the three available turns. The top option is load, and the bottom is return to the game.

IV. High Scores

Check the top scores of each difficulty level.

V. Status Screen

Check on your character's highest scores.

VI. Option 1
  • Lives - Choose from 0 to 9 lives.
  • Slot(arrow)Y - Turn this on to replace the useless 'Oh My option' (Usually a !, now it will be a Circle) option into a cool slot machine game you can play:
    • 3 Yellow Bells - 1-UP
    • 3 Konami Signs - Free Continue
    • 3 White Bells - Powerful Megaphone you can use at anytime
    • 3 Green Bells - Use it anytime you want and it lasts twice as long as the normal green bell
    • O-H-! - The (!) option. Takes away all of your weapons and speed.
    • 3 Red Bells - Same as a normal red bell
    • 3 Blue Bells - Get 3 Bombs

You can press Y to stop the slots quicker, too.

  • Extra - Turn this on to add more variety to your game. (On the PSX version, this is replaced with ACCIDENT)
  • Duel - No clue, something about 2 player mode...
  • Ikari - If this is on, during the 2 player game, you can shoot at the other player and once (s)he is hit enough times, (s)he'll use a special fireball attack that shoots in all directions.
  • Nage(arrow)Y - During the 2 player game, press Y near the other person to make him turn into an invincible ball that rolls around the screen, killing enemies.
  • Oshaberi - Turn this on to hear the man (and a woman during 2 player mode) talk during the game.
VII. Option 2

Erase data, scores, and check how many fairies you have found. Also has 2 (or more?) other options, available only when you beat the game on the difficulty level of 7 or get all 70 fairies...

VIII. Return to Title

Go back to the title screen.

4. Areas

World 1 - Go through a disco nightclub
(Music: KC and the Sunshine Band's "That's the way I like it and Get
down tonight")

Bonus Points:

  • Use a bomb to blow up the Creature with a drum's projectiles for 1000 points a projectile.
  • Unlike the SNES version, you can use your normal weapon to shoot the penguins with afros for 1000 points each.
  • Halfway through the level, a Konami sign will fly by. Use a bomb to get 10000 points.
  • On the disco ball, use a bomb to blow up the shards for 1000 points each.
World 2 - Go through a local school/college
(Music: Not sure! I'm guessing Tokimeki Memorial... The Saturn version doesn't have the cool Japanese School Bell theme when the level starts for some reason... The boss music is Hikaru and Akane's theme followed by a part of the Hungarian Rhapsody by Liszt.)

Bonus Points:

  • The hippo's projectiles can be bombed for 1000 points a projectile.
  • Once the level is underway, watch at the bottom of the screen for a gang of penguins harassing a goody-goody penguin carrying books. Stay at the bottom and keep shooting. You'll kill their leader for 10000 points!
  • After the gang of penguins, you'll see a penguin holding a lunch tray. Bomb him for 10000 points.
  • After the lunch tray penguin, you'll see a statue of one of the minibosses from Parodius 2. Let the stone come out of the sky and hit him. Now use your normal weapon or a bomb to blow up the top of his head that flys off for 10000 points.
World 3 - Go through TwinBee land
(Music: Minuet in G Major by Bach, Various TwinBee music)

Bonus Points:

  • Right before the level begins, creatures riding stars will start to rain down. Bomb them for 10000 points a piece. The higher the difficulty level, the more that will rain down!
  • Once the level begins, use a bomb to blow up the White Rabbits projectile once he begins shooting it out (before it explodes into numbers) for 10000 points.
  • If you wait until the White Rabbit shoots out his projectile, you can bomb each individual number for 1000 points a piece.
  • Once you pass the first white rabbit, 3 bombs will fly out of the water. You can bomb them for 10000 each.
  • Most of the Card Soldiers on the ground can be blown up for 10000 each.
  • The ones in balloons can be blown up for 5000 each.
  • On of the balloons will be tipped sideways. He is worth only 100 points...
  • Before the Waterfall area, you'll see 2 tiny flying pigs in the background. Bomb them for 10000 pts.
  • Once the Evil Bee comes out of Warumon, you can bomb his 2 options for 10000 points a piece.
  • Evil Bee's lasers can be bombed for 1000 points piece.
World 4 - Go through Mystic Ninja land
(Music: Mystical Ninja music heard in Konami Wai Wai World for the
Famicom)

Bonus Points:

  • The teapot raccoon's projectiles can be blown up for 1000 points.
  • As the level begins, use a bomb to blow up the man and woman penguin for 10000 points each.
  • Afterwards, a bird will carry a leaf. Kill the bird and the leave will reveal a raccoon (The same from Sexy Parodius?). Blow him up for 10000 points.
  • Once you reach the cherry trees, there will be a white skeleton thing lying under the trees. Blow him up for 10000 points.
  • Afterwards, a karaoke- singing penguin (up to 3) will appear singing to a girl penguin. Blow them up for 10000 points each.
  • At the green Penguin-shoot, there will be another white skeleton thing.
  • Near the end of the level, match up the 3 dice to get 3 5000 point bonuses.
  • You can bomb Goemon's bombs or Ebisumaru's rings for 1000 points a piece.
World 5 - Go through a cavern of food based upon the first level of Xexex
(Music: Claire de Lune by Debussy, Laser Platform music of Gradius III)

Bonus Points:

  • The Ice Cream's projectiles can be bombed for 5000 points a piece!
  • The Strawberries encircling the jolly rancher can be bombed for 1000 points.
  • The kiwis encircling the bomb can be bombed for 1000 points each.
  • The boss's mid-size lasers can be bombed for 1000 points each. The little and giant ones cannot.
World 6 - Go through Lethal Enforcers land complete with 2 justifier guns shooting at you!
(Music: Lethal Enforcers (Track 5 on Sega CD version))

Bonus Points:

  • Coins:
    • Yellow - 500 points
    • Orange/Red - 1000 points
    • Purple - 2500 points
    • Green - 5000 points
    • Blue - 10000 points
  • The blue targets can be bombed for 2500 points each.
World 7 - Go through the city of Taisen Puzzle Dama.
(Music: 2 Volcano's Gradius Music, a bunch of songs from Taisen Puzzle
Dama)

Bonus Points:

  • The Dog's bones can be bombed for 1000 points each.
  • The Penguin's Ice Cubes can be bombed for 1000 points each.
World 8 - Gradius 3 Finale Reprise
(Music: Gradius 3 - Shadowdancer level (LV 9), 2 volcano's Gradius music)

Bonus Points:

  • The Penguins at the beginning of the level that are stuck to boards can be bombed for 2500 points each.
  • The Blowfish's projectiles can be bombed for 2500 points each.
Omake 1 - Omake Round!
(Music: I forget...)

Bonus Points:

  • The raindrops the elephants shoot out can be shot or bombed for 1000 points each.
  • Coins:
    • Yellow - 500 Points
    • Orange/Red - 1000 points
    • Purple - 2500 points
    • Green - 5000 points
    • Blue - 10000 points
    • Pink - 20000 points
  • Throughout the level are hidden, giant super bells! You can grab them for 20000 points, or shoot them until they explode into 6 tiny bells!
  • The teacup penguins can be shot indefinitely.
  • Items you can grab:
    • Car - 10000 points
    • Train - 20000 points
    • Plane - 50000 points
    • Doll - 100000 points (aka a 1-Up!)
  • The blue lasers that shoot out of the cannons at the boss's area can be bombed for 10000 points each.
Omake 2 - Grand Prix in Bellka!
(Music: ?)

Notes for this level: The point of this level is to make it to the end as fast as possible. At the start, don't use your speed-up until the final light goes off, or you'll be fined -10 seconds off your score. You'll fight 4 minibosses through out this level, which all follow easy patterns. The more speed-ups you have, the faster you go throughout the track. Near the end of the track (after the 4 minibosses), arrows painted on the track will point downwards. If you continue to go straight (not recommended), you'll have to shoot through some cones and you'll lose all of your speed-ups if you touch the area in between the 2 sets of cones. Also, avoid the flagman-chicken at the end of the race which goes up and down trying to crash into you.

Bonus Points:

  • None
Accident Levels (PSX only):

You get to play a level after levels 1-5, and 7. What enemies you fight during the level is random. Here is what you might expect:

  1. Volcanoes on Mini-earths (most common)
  2. Green Meteors with a giant red pig-shaped one
  3. In the background will be the Moaiship from the first 2 Parodius games, and it shoots missiles you have to weave between.
  4. Green Salamander dragons (like the ones on level 3A (The underwater geishas) on Sexy Parodius) and barbecue grills.

There may be more, but these are the only ones I have seen.

5. Bosses

(On the highest difficulty level (8), the bosses throw a ton of projectiles at you, especially after they die! BTW, the bosses will die on their own if you wait a long time, but you will not get any points...)

World 1 - Disco Ball and the Dancin' 'n Singin' Panda

Disco Ball - Unlike the SNES one (where you can only shoot it's chain), you can shoot it anywhere. Once it drops to the ground, it will reveal the...

Dancin' 'n Singin' Panda - Shoot at the mallard duck. It will take around 12 hits. Avoid the panda's notes, and when the panda gets to Left side and sings, stay over by it's mouth and shoot the notes for extra points. When the panda moves right, it does a jumping twirl that can kill you if you do not stay to the far left (or right) of him. On this version, there are penguins above the rafters. When the Panda jumps, and lands, some of them will fall down, so avoid them!

World 2 - 2 Anime girls - Hikaru and Akane

Traitors! They once helped you out, now they 'own' the "Technical College for the Evil Impaired"! As the screen scrolls upward, watch out for the girls in bubbles. You can shoot the bottom girl (Akane) for 100 points a shot and she will swipe at you. When you get to the top girl (Hikaru), stay to Left side of the screen and shoot at her eyes. She has 3 attacks:

  1. She can throw bubbles containing her Parodius 2's option weapon
  2. She can make homing flowers come out of her hair and chase you.
  3. See that missile she usually rides on? Once in a while it will shake and go upwards, trying to hit you.

12 hits should do it...

World 3 - Warumon and the Momma Bee

Stay at the bottom of the screen, and if you have them, let your homing missiles shoot up at the 4 turrets. If you don't have them, maneuver up in front of each turret and blow it up. After this, stay at the bottom of the screen and to the far left. The bottom of the flying ship opens, revealing a mid-size TwinBee known as Evil Bee. Stay to the far left and fire away avoiding its 2 mini-ships. After this, feel free to blow up the turrets on top of the ship, and the pig's nose. Pretty soon, the Momma Bee appears...

Momma Bee - She comes from Right side of the screen shaking her "you know what's" :) If you have "Extra" on the main options menu, you will have Power-Up Random Pillows all over the screen during the fight. Use these to make sure your ship is powered up! Stay to Left and avoid her lipstick missiles that come out a few times. She can also blow hearts that go in different () directions. Shoot her in the face when her helmet is off. After the missile attack, she rushes forward doing something "naughty" :D, avoid this "naughty" attack, and continue shooting her in the face. After you beat her, prepare to laugh and be shocked (Unlike the SNES one, instead of flesh, her body is metallic..)!

World 4 - I am Goemon Impact... and Ebisumaru?!

It's a cold day when a hero becomes a boss... Sigh... Anyway, start shooting his face, and what out for his Bombs, that he spits out. After being shot a few times, he will compact into his compact (PUN!) and move around the room chasing you. He then goes back to his original position. After hitting him a number of times, Ebisumaru appears! He shoots out Star-Bracelet things that bounce around the screen. Shoot him 4 times and you are off to the next level!

World 5 - Lips: Part Tres

After 2 foiled attempts to defeat you in Parodius Da! and Gokujyou Parodius, he is back and this time he means business! Make sure to get the fairy above and below him. Once you get the fairies, stay to Left side of the screen moving up and down to avoid the lasers while shooting the little guys inside the lips. Once in a while he transforms and throws tiny lasers all over the room. On this version, he can also ram to the far left of the screen, and start moving slowly back towards Right of the room, throwing out thick frosting that moves in a wave type motion! After beating the 3 "creatures" in his mouth, he will split and try to crush you 3 times. Move out of his way, and after the third time, he'll explode into shiny shards of glass!

World 6 - That Bleepin' Cat is Back!

If you have played the SNES version, you are now expecting a big fight with the man I dubbed Puyo Puyo Man (now he's officially called Taisen Puzzle Dama man).

But not this time... You are in for a much bigger surprise!

The level starts going faster, you enter a small corridor, and cat paws start trying to crush you! At the end of this, you enter an area with train tracks and you'll face that darn cat from Parodius Da! (when he was a little boat) and Gokujyou Parodius! (where he was a medium sized submarine). Now he is a big train!

Once he appears, stay at the top left corner of the screen. Keep shooting the cannons until the screen scrolls and hit his head all you can! Afterwards, he'll escape, and the screen will stop scrolling, with the cat appearing on Right side of the screen. Just shoot at his face until his goggles come off, then finish him!

World 7 - Actually a parade of bosses level, but I just can't explain this...
  • Boss #1 - Dog House with Dog
  • Boss #2 - Penguin with a bucket on its head
  • Boss #3 - Taisen Puzzle Dama Man
Boss #1

After you pass 2 angels holding a banner and kill a machine which houses atop 3 girls, you will fight a Dog House.

This boss is just like the 3rd boss of Level 8 on Gradius 3 (Who's name is Ice Ice), he goes up and down, throwing lasers, and then goes to the opposite side of the screen throwing the same lasers, and after that, he goes back to the original side and throws fast, out of sync lasers, and after that, will go to the opposite side and do that too. During all of this, just shoot away, and you'll destroy the dog house, revealing a spotted dog...

Kill the dog the same way as the Dog house.

Boss #2

A penguin with a bucket on its head. No kidding...

He acts like the TwinBee boss on the SNES version. Shoot at his bucket until it comes off, and then keep firing at his head. The Blue ice cubes he throws go straight ahead, the yellow ones bounce off the screen, and the red ones are homing missiles.

Boss #3

Taisen Puzzle Dama Man!

Unlike his SNES counterpart, he is smaller. First he is in his temple. Shoot the roof 16 times to reveal the man himself! Keep firing at his head/neck, and avoid his puyos which will split if you shoot at them.

World 8 - The Showgirl cometh and the final battle!

You can't kill the showgirl, just avoid her until she leaves! Don't let her speed fool you, as she will not crash into you as long as you stay on the opposite side of the screen! Once in awhile, she will appear, but facing the background with her back towards you! After getting past her, you'll fight the Samurai Octopus! All I can say is good luck! (heh heh heh...)

Omake-1 Boss - Stoopid Robot...

He's pretty easy. Just stay in the middle of the screen and far back and shoot whatever comes your way! The 4 cannons at the top and bottom of the screen shoot out coins and enemies. Feel free to get the coins...

6. The 70 fairies

Get all 70 for a special treat! If you want to know what kind of a treat it is, it's listed at the bottom of this guide as (*2). (There are also many other secrets down there as well, but be warned: They are spoilers! Not like any of this other stuff is, of course...) Unlike the SNES version, you CAN use the green bells to get fairies! Also, put the difficulty on "1" to find the fairies without too much difficulty. Upa and Rupa's Megacrush doesn't work though... Rupa and Ran are the best at getting the fairies, with their weapons (Multispread Gun and Reflect at full power.)

When in doubt, use bombs (or the green bell!)

Area 1 (10 fairies)

1. Just as you start the area, go to the bottom of the screen into the cityscape and shoot!

2. Just as you enter the club, shoot in front of the top naked penguin statue.

3. It will be on the top of the screen between a dj penguin and a construction-striped platform.

4. After #3, it will be in a very skinny space on the bottom of the screen.

5. It's at the 2nd set of naked penguin statues. It's in front of the top one's face. Use a bomb for best results.

6. Go under the first tightrope, and to the far left, and shoot.

7. Go under the second tightrope, and to the far left and shoot. There are 3 fairies right here.

8. Same as #7

9. Same as #7

10. At the end of the second tightrope, shoot beneath it.

Area 2 (9 fairies)

11. On the giant tree in front of the school's entrance, shoot near the top right side of the tree.

12. After going through the classroom area, and the screen starts scrolling, go upwards and stay right near the wall. The fairy is near the bottom of this wall (use a bomb for best results).

(Warning: 13-18 are very hard fairies to get, so good luck!)

13. Near the beginning of the pencil area, scroll up and down and look for a small pencil (it will have a pink penguin of top of it.) Shoot under it.

14. Right after the pencils quit coming, get ready to scroll up and down and watch for a teacher moai blocking a dead end. Kill her and shoot in the area.

15. Right after #14 watch for 2 pencils that are skinny and long. Go between these and shoot.

16. For this fairy have a bomb or you are going to need to die to get it. After #15, watch for a small closed area made of pencils. the fairy is inside of there. Use your bombs or die to fit in there (You need to have the Option 1, "Revive" on to start right where you die).

17. Right after the above fairy, watch for 2 more pencils just like #15 and get the fairy between them.

18. Near the end of the pencil area, you will find another dead end Moai. Just follow #14's instructions.

19. After the gym and you are outside, shoot at the "all alone" penguin on the 3rd bench to find his date, fairy #19!

Area 3 (8 fairies)

20. Shoot at the first sight of land near the bottom of the screen once the level begins.

21. When you get to the small bridge, go inside of it for 2 red pods. The fairy is on top of the bridge near Right end of it.

22. Right after #21, shoot at the bottom corner of the upcoming hill for the fairy.

23. When you get to a floating rock with a waterfall on it, go to Right side of the rock and get the fairy (a bomb works well).

24. On the second rock like #23, the fairy is above and to Right of it.

25. After going uphill, the fairy is in an alcove at the very bottom of the hill.

26. Right after the island with the annoying girl on it, shoot at Right side of her island for the fairy.

27. After the flying ship releases a mid-sized TwinBee, shoot near the water for this fairy. Careful! It is hard to get (use a bomb).

Area 4 (a whopping 19 fairies)

28. When you first see the top of a cherry blossom tree, get near it, and move back as far as you can without hitting the nearby wall. Now shoot or use a bomb.

29. Right after scrolling right/downwards, shoot in the alcove near the bottom of the screen by the cherry blossoms.

30. After the cherry blossoms, get to the top of the screen, and shoot near the ceiling.

31. When you get to the area of hammers, scroll to the very top of the screen and use a bomb or shoot in the top,most/lefthand corner.

32. After #31, quickly scroll down to the very bottom. Shooting between a leftward pounding hammer and the thing it is pounding on for a fairy.

33. Right after #32, go to the top of the area you are in (while staying near the bottom), and shoot between a "top" hammer and the thing it is pounding on.

34. Stay near the bottom of the screen for this and the next 2 fairies. Shoot the empty bottom corner for a fairy.

35. Right after #34, shoot between the 2 rising "things" that the hammers always pound on.

36. Right after #35, the fairy is in the bottom of Lefthand corner where you just got the other fairy (It's hard to explain, use a bomb!).

37. After you pass the "bamboo shoot", you will enter another scrolling upwards/downwards area. Go to the very top of this area and use a bomb or shoot in one of the top left hand corners.

38. After #37, rush to the bottom and shoot behind the 1st cookie in the empty space.

39. This and the next 4 fairies are in the area you have to blow up the pastry walls. Use a bomb or full grade up weapon to find them all!

40. Same as #39

41. Same as #39

42. Same as #39

43. Same as #39

44. When you get to the 3rd statue with swinging hair (he will be on top), shoot the top corner of him.

45. Right after #44, go around the statue and the fairy is on the opposite side of this same statue.

46. Right before the dice area, shoot the divider between the top and bottom row.

Area 5 (8 fairies)

47. When the area begins, shoot at the top-strawberry area.

48. After #47, go to the bottom row and shoot at the end of the suspend platform. Use a bomb to get it easier.

49. When you see some more strawberries at the top of the screen, the fairy is right in front of them.

50. Shoot at the end of the next suspended platform.

51. After #50, be looking for a small area at the top of the screen in the middle of strawberries and kiwis. Shoot there.

52. Right when the second set of spike-objects close the area, go to the bottom of the screen for the fairy.

53. Right above the boss.

54. Right below the boss.

Area 6 (3 fairies)

55. After the level begins, start by looking for a skinny path full of coins. Continue down it for the fairy.

56. Near the end, find a path to take you downwards into a straight area. The fairy will be in an empty spot between all the coins.

57. At the end of the level (once the 2 LE guns disappear), shoot in the spot right after the top red light for the fairy.

Area 7 (Zilch, zippo, nada fairies)
Area 8 (13 fairies)

58. At the beginning of the area, shoot at the top of the screen to get it.

59. At the beginning of the area, shoot at the bottom of the screen to get it.

60. (These 4 are the toughest to get! If you have this on a higher difficulty level, pinwheels will surround the area where the fairies are. Use a bomb, and if you don't find them all, save the game and reload it and try again!).

61. See #60

62. See #60

63. See #60

64. After the first area closes down on you, pass it and go to the top of the screen near the wall and shoot.

65. At the second area where walls form, pass this place, the fairy is at the bottom against the wall.

66. After #65, stay at the bottom and shoot against the new wall.

67. After passing the pillow, go to the top of the screen against the wall and shoot.

68. After you get to the area where the area gets tighter and tighter, at the bottom of the screen in an open area is a fairy.

69. Just like #68, but at the top of the screen in the next open area.

70. When you make it to the final boss' door which closes, shoot inside the drape right before this door!

7. The NEXT 70 fairies!

A special treat for those who own the Saturn (and PSX) version! After getting the first 70 fairies, and you go to the second option screen (It'll say you have 70/70 fairies, leave the game will ask you if you want to save your data. Choose yes.) Now you'll notice at the bottom of the screen that you have 70/140 fairies! There are now 70 more to find, all in new places! These ones are tougher to find than the first 70, but that's why I am here to help. ;)

This time, most of the fairies are hidden in walls that aren't normally accessible, so you'll have to use bombs, the green bell, or weapons that can go through walls (Ran's Bell missile or Vic Viper's Option). Getting all of them opens something and someone up. Check (*5) at the bottom of the walkthrough if you just gotta know right now...

Area 1 (10 fairies)

1. Once you start the level, fly to the top of the screen and you'll find 4 fairies.

2. Same as #1

3. Same as #1

4. Same as #1

5. Once the level begins (pass the first creature with the drum), shoot at the top of the screen.

6. The same position as #5, only at the very bottom of the screen.

7. Once the tight-rope area begins, use a bomb to get the fairy, which is hidden in the small-diamond in the wall at the bottom of the screen.

8. Right pass fairy #7, you'll find another fairy in a small-diamond at the bottom of the screen.

9. After #8, it's in the final diamond at the bottom of the screen.

10. This fairy is hidden behind the disco ball at the bottom of the screen.

Area 2 (11 fairies)

11. Once the level begins, shoot in the middle of the grey gate to find this fairy.

12. Behind the Moai-Principal Statue lies this fairy.

13. Once the screen starts scrolling up/down, this fairy is hidden in the space inside the wall, fly downwards once the screen starts to scroll.

14. On the second thing of Moai-Teachers, it's in front of 2 pencils sticking to Right with a Moai teacher in front of them. The fairy is hidden behind the teacher.

15. Once you pass all of the Moai-Teachers, this fairy is hidden in a space inside the wall (once the screen stops scrolling up/down).

16. Fairies 16-21 are all like this: Hidden inside the bleacher-like things that hop up and down on level 2 difficulty and higher. If you are using level 1 difficulty, use a bomb.

17. Same as #16

18. Same as #16

19. Same as #16

20. Same as #16

21. Same as #16

Area 3 (8 fairies)

22. Once the level about to begins, shoot at the top of the screen (where all of the stars are falling).

23. This fairy is hidden under the covered bridge.

24. This fairy is hidden in the giant castle's front door. Use a bomb or green bell to get it.

25. This fairy is hidden inside the small waterfall.

26. This one is inside the 2nd waterfall.

27. Once the Warumon ship flys to the very bottom of the screen (after Evil Bee is destroyed) and is about to leave, wait until it starts to fly upwards and shoot under it near the water.

28. Once the Momma Bee appears, this fairy is in the top left corner of the screen.

29. This fairy is at the very bottom left corner of the screen once Mamma Bee appears.

Area 4 (17 fairies)

30. Once the level begins, the fairy is between the male and female penguins on the edge of the building.

31. Once the screen has finished's scrolling down/right and is going right again, this fairy is hidden in the trees at the bottom of the screen.

32. Just like #31, this fairy is also hidden in the trees.

33. At the end of the trees, where the karaoke penguin is, this fairy is behind him.

34. Once you enter the hammer-area, scroll to the very top of the screen. This fairy is hidden in a corner near the ceiling.

35. Fairies 35-38 are each hidden above the stoves that make the white- popcorn-like bags rise. The only way to get these is to use a bomb and grab all 4 fairies (or use a weapon that goes through walls).

36. Look at #35

37. Look at #35

38. Look at #35

39. This fairy is in the wall, in an empty space, right past fairies 35- 38.

40. This fairy is located above the green bamboo shoot where the penguins drop from the sky.

41. Fairies 41-44 are hidden in each of the middles of the 4 cookies.

42. Look at #41

43. Look at #41

44. Look at #41

45. This fairy is hidden in the wall-space behind the bottom-most cookie.

46. Right pass the statues with spinning hair, but before the dice, this fairy is hidden in the wall-space near the ceiling.

Area 5 (0 fairies)
Area 6 (8 fairies)

47. Once the level starts moving fast, near the very beginning, scroll up until you find a lone yellow coin inside a passage like this:

 \
   \----
     Y x
-------

The 'x' marks the fairy.

48-54. Fairies 48 through 54 are in the area with the catpaws. The fairies will appear like this:

--------------------------------------
     48  49                 52


                    50  51          53   54
--------------------------------------

Area 7 (0 fairies)
Area 8 (7 fairies)

55-58. Once you pass the 6 small temples (with a drummer penguin in between each of them), you'll appear at the place where the ceiling/floors close in on you, the fairies are in about the same place as the "First 70 fairies - #64-67" locations, but they will be INSIDE the ceiling/floors that close in on you this time.

59. After the final boss' gate closes, shoot inside the drape at the top of the screen.

60. Once the final boss music plays, shoot inside the drape at the top of the screen.

61. Once you destroy the final boss, shoot at his forehead for this fairy.

You now have 61 fairies. Where are the other 9? Maybe you should check out another level of the game you wouldn't normally think of checking... This really threw me off for a loop... Until I loaded...

Omake-1 (9 fairies)

62. Once you enter the blocks/robot area, shoot at the bottom of the screen in the first open space after the first 4 stuck together blocks.

63. Once the screen starts to scroll up/down, shoot at the very bottom of the coin-arrow (where it is pointing).

64. This fairy is behind the blocks after the area where a coin of each color ascends and descends downwards.

65. After the screen starts to scroll up/down again, this fairy is above the Blue "P" block.

66. This one is below the Pink "girl" block (right above fairy #65).

67. This are fairy #68 are hidden the giant area of blocks that form a checker-board design. They will be in empty spaces in the middle of the "board".

68. Look at #67.

69. This fairy is at the top of the screen, in the tea cup-penguin areas.

70. Near the end of the area, they will be a closed off area at the bottom of the screen (filled with giant bells). The fairy is hidden at the end of this area..

8. Help Me!

I need someone to help me:

  • Translate the story
  • What duel does on the Option-1 menu
  • Translate what the "Oshaberi" guy is saying through out the game (menu-daiyo!)
  • Find any codes for the Saturn version
  • Why does the Giant Showgirl sometimes come out with her back turned on you?

9. Credits

Thanks to everyone at GameFAQs, everyone who played this game (legally of course), and you for reading. Also, play the other Parodius games in this great series, they are FUN!

  • PentaroX for his guide about the weapons and other things. If there isn't an answer to your question in this guide, check his (under the SNES version of JOP)!
  • John Lange on info about World 3's music, World 2's boss music and a couple of other things.
  • For more info on the TwinBee and Taisen Puzzle dama references in the game, check here for some of the greatest info I have ever found!
  • Gamewinners for the PSX codes.
  • GameStone for hosting new new HTML version.

Spoilers

  1. Get some pods and get some weapons. Save the game and reload and you'll still have all your weapons, but your score will be 0.
  2. A stage select opens up after getting all 70 fairies.
  3. If you beat the game on 7, 8 difficulty will open up. Beat that (good luck!), and you can choose what "quest" to start on (Meaning how many times you beat the game in a row (Difficulty on 8 and this option on 8 is the hardest possible game variation.) Beating either of the Omake levels on 7 will open up level 8).
  4. Beating the game on level 8 and the "quest" option on different levels makes all kinds of weird things show up during the credits!
  5. Getting the NEXT 70 fairies opens up...

Dracula and Kid-D! Two kick butt characters, that were on the SNES version of Gokujyou Parodius (The moves that Dracura has were for both 1 and 2 players on Gokujyou Parodius. Kid-D has a whole new set of weapons.)

Plus getting the 140 fairies allows you to find the first 70 and second 70 fairies at the same time during the levels, which will greatly increase your score.

  • Dracura (Blue):
  • Kid-D (Pink):



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