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Nemesis Online Forum for the original game Nemesis Online by Kotai

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Old 3rd September 2016, 17:33   #211
Arilou Laleelay
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Default Re: Main suggestion thread for Nemesis Online

After looking at the very diverse enemy attack patterns in the game Star Mazer I thought it would be cool if you could manually set the flight path of the enemies through the use of waypoints in Nemesis Online.
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Old 10th September 2017, 18:25   #212
Arilou Laleelay
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Default Re: Main suggestion thread for Nemesis Online

It's been a while.

A popular game mechanic nowadays is procedurally generated content. Up to now I know of no Gradius-like game that has randomized levels.

In the editor you could draw map sections the size of 480 by 480 pixels) and every time you play the level the game would randomize these sections.

The type of sections are divided into different kinds, vertical pathway | |, horizontal =, corner sections |_ _| |''' '''|.

Cheers~
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Old 11th September 2017, 08:45   #213
kotai
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Default Re: Main suggestion thread for Nemesis Online

uff, too much work, but I add it to the "to-do" list.

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Old 11th September 2017, 16:14   #214
Arilou Laleelay
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Default Re: Main suggestion thread for Nemesis Online

Quote:
Originally Posted by kotai View Post
uff, too much work, but I add it to the "to-do" list.

Kotai
Haha you are probably right.

PS: Why can't I search for MiniRacing Online on Steam? I thought it was Greenlighted, but it's not under Free Games.
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Old 11th September 2017, 23:41   #215
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Default Re: Main suggestion thread for Nemesis Online

MiniRacingOnline has "Green Light" but for publish at Steam I need change game for use API steam, and I have not done it yet.

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