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Old 7th August 2005, 15:57   #1
Join Date: Aug 2004
Location: New Jersey, USA
Posts: 28
Default Option rollover bonus

That option rollover score multiplier idea is absolutely brilliant. I hated having a fully powered ship in Gradius and getting all those powerups for no reason, at least now they can go to very good use. Can't wait to try this out in the new version.

Glad to hear you are still working on this project, I've been keeping an eye on it still.......
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Old 8th August 2005, 03:43   #2
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Join Date: Mar 2004
Posts: 93

Glad you like the idea. I'm still debating how caps for the multiplier should be handled. The ideas I have are...

-Have multiplier reset after stage

-Cap multiplier at 10 to 20x or so, then have a specific amount of points added for any rollovers after the cap

-Another idea I had was to allow the player to stock some powerup uses that won't cancel your multiplier (To get this, you'd have to reach the multiplier cap and then do some more rollovers, you could then power up however many times you've gone over the multiplier cap. Using them after that would end the multiplier bonus)
What happens when you mix Cave and Gradius...?
Official webpage of the vertical Manic Gradius fanshmup.
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